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Make it so users can access a user-defined custom state struct instead of using generic vectors and hash maps on the GameState struct. Work in progress in Major refactor: Macro Approach #15
Big Important Stuff for 3.0
Other stuff that I managed to get done for 3.0
ActorandTextActorabstractions. The point of this engine is to avoid abstractions. Let's rename themSpriteandText, respectively. Done in Rename TextActor to Text, TextActor::text to Text::value #21 and Rename Actor to Sprite #22Decided to do later