brandon might have already done this but if not, it would be nice if you could view stencil and depth textures with level controls (min - max) settings that scale what's drawn. In other other words if you set min to 0.4 and max to 0.5 then colorDrawn = (depth - min) / (max - min)
Same for stencil except integer ranges so it's easy to visualize a stencil with only 0 and 1 values.
Then, ideally, an "auto scale" option where the debugger finds the min max values in texture and sets min max for you automatically.
brandon might have already done this but if not, it would be nice if you could view stencil and depth textures with level controls (min - max) settings that scale what's drawn. In other other words if you set min to 0.4 and max to 0.5 then colorDrawn = (depth - min) / (max - min)
Same for stencil except integer ranges so it's easy to visualize a stencil with only 0 and 1 values.
Then, ideally, an "auto scale" option where the debugger finds the min max values in texture and sets min max for you automatically.