fix: add lobby verification lock and gateway disconnect handler#140
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fix: add lobby verification lock and gateway disconnect handler#140
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Wrap matchmaking verify+setLobbyDetails+addLobbyToQueue in a Redis lock to prevent a banned player from bypassing verification between the check and queue addition. Add handleDisconnect lifecycle hook to SocketsGateway and make handleConnection public for proper NestJS gateway lifecycle support.
Adds compile-time type safety for NestJS WebSocket lifecycle hooks.
lukepolo
reviewed
Apr 9, 2026
src/sockets/sockets.gateway.ts
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| await this.sockets.setupSocket(client, request); | ||
| } | ||
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| public handleDisconnect(client: FiveStackWebSocketClient) { |
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Removed. The handleDisconnect was a no-op — all cleanup (removing from clients map, deleting Redis keys, marking offline) is already handled by the client.on("close") callback in SocketsService.setupSocket.
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Summary
verifyLobby+setLobbyDetails+addLobbyToQueuesequence in a Redis distributed lock (matchmaking:verify:{lobbyId}) to close the race window where a banned player could bypass verification between the check and queue addition (RACE-API-02)handleDisconnectlifecycle hook toSocketsGatewayand makeshandleConnectionpublic, since NestJS WebSocket gateway lifecycle methods must be public to be recognized (LEAK-API-03)CacheModuleinto the matchmaking module and injectsCacheServiceintoMatchmakingGatewayCloses 5stackgg/5stack-panel#374
Test plan
JoinQueueErrorexceptions fromverifyLobbyare still propagated correctly to the client