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Original file line number Diff line number Diff line change
Expand Up @@ -29,7 +29,7 @@
import it.unimi.dsi.fastutil.objects.ObjectLinkedOpenHashSet;
import net.minecraft.core.BlockPos;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.network.protocol.game.ClientboundSetEntityMotionPacket;
import net.minecraft.network.protocol.game.ClientboundExplodePacket;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.util.RandomSource;
Expand All @@ -43,7 +43,6 @@
import net.minecraft.world.level.chunk.LevelChunk;
import net.minecraft.world.level.gameevent.GameEvent;
import net.minecraft.world.level.material.FluidState;
import net.minecraft.world.phys.Vec3;
import org.checkerframework.checker.nullness.qual.NonNull;
import org.checkerframework.checker.nullness.qual.Nullable;
import org.spongepowered.api.Sponge;
Expand All @@ -55,6 +54,7 @@
import org.spongepowered.api.event.world.ExplosionEvent;
import org.spongepowered.api.world.BlockChangeFlag;
import org.spongepowered.api.world.LocatableBlock;
import org.spongepowered.api.world.server.ServerLocation;
import org.spongepowered.api.world.server.ServerWorld;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
Expand Down Expand Up @@ -340,34 +340,17 @@ public abstract class ServerLevelMixin_Tracker extends LevelMixin_Tracker implem
mcExplosion.clearToBlow();
}

// Sponge Start - Don't send explosion packets, they're spammy, we can replicate it on the server entirely
/*
for (EntityPlayer entityplayer : this.playerEntities) {
if (entityplayer.getDistanceSq(x, y, z) < 4096.0D) {
((EntityPlayerMP) entityplayer).connection
.sendPacket(new SPacketExplosion(x, y, z, strength, mcExplosion.getAffectedBlockPositions(),
mcExplosion.getPlayerKnockbackMap().get(entityplayer)));
ServerLocation serverLocation = explosion.serverLocation();
for (ServerPlayer serverPlayer : this.players) {
if (serverPlayer.distanceToSqr(serverLocation.x(), serverLocation.y(), serverLocation.z()) < 4096.0D) {
serverPlayer.connection
.send(new ClientboundExplodePacket(serverLocation.x(), serverLocation.y(), serverLocation.z(),
mcExplosion.radius(), mcExplosion.getToBlow(),
mcExplosion.getHitPlayers().get(serverPlayer), mcExplosion.getBlockInteraction(),
mcExplosion.getSmallExplosionParticles(), mcExplosion.getLargeExplosionParticles(),
mcExplosion.getExplosionSound()));
}
}

*/
// Use the knockback map and set velocities, since the explosion packet isn't sent, we need to replicate
// the players being moved.
for (final ServerPlayer playerEntity : this.players) {
final Vec3 knockback = mcExplosion.getHitPlayers().get(playerEntity);
if (knockback != null) {
// In Vanilla, doExplosionB always updates the 'motion[xyz]' fields for every entity in range.
// However, this field is completely ignored for players (since 'velocityChanged') is never set, and
// a completely different value is sent through 'SPacketExplosion'.

// To replicate this behavior, we manually send a velocity packet. It's critical that we don't simply
// add to the 'motion[xyz]' fields, as that will end up using the value set by 'doExplosionB', which must be
// ignored.
playerEntity.connection.send(new ClientboundSetEntityMotionPacket(playerEntity.getId(), new Vec3(knockback.x, knockback.y, knockback.z)));
}
}
// Sponge End

}
// Sponge End
return mcExplosion;
Expand Down
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